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Role
Researcher & Designer
Timeframe
8 Weeks
Tools & Methoods
Pen & paper, InDesign, Contextual Inquiry
Client
Eva Quintos Tennant, Assistant Director of Marketing and Communications at STAMP
Overview

Project Brief

The Adele H. Stamp Student Union (STAMP) is the student activity center at the University of Maryland. It aims to nurture a welcoming and inclusive community through events, resources, and intentional programming.

The university is home to 40,000+ students who have a wide range of interests, habits, and social media preferences and with over 3,000 events happening in and around the building each year it had become increasingly difficult for the Marketing and Communications Department to effectively communicate and engage with the student body.


The Problem

Despite having a dedicated website, STAMP departments used various channels of communication (social media, email newsletters, etc.) but none to their full potential.

The Goal

The objective was to identify the most effective way for STAMP Marketing and Communications to reach their audience and provide recommendations for improvement to their strategy.

The Process



Research


Defining the Scope

Understanding the Problem with Background Research

To define the scope of the project, we performed a quick in person survey of students in STAMP to gauge what the student body’s perception of the usefulness of the current methods being used to reach them. Subsequently, we met with our client to learn more about what channels were being used to reach the student body and how they are being utilized. From this discussion we were asked to discover which channels were most effective and make recommendations on where the marketing team's efforts should be focused.

Contextual Inquiry

The contextual design process allowed us to gather insights into the way students find events enabling us to propose the best ways for the marketing team to reach their audience.

We decided to interview students that represented the following groups:


Interview Focus


Data Interpretation & Analyzation


Affinity Diagram

After we concluded eight contextual inquiries and interpretation sessions, we build an affinity diagram to help us discover the various patterns within our data

We took over 400 notes from the interviews and placed them on the wall, with similar ideas in the same column. Continuing with this process we found overarching themes that ultimately told a story about our users and their various experiences in and around STAMP.




Key Findings



  1. Stamp is a central hub for students. For everything from the food court to studying in the private nooks, many students find themselves in STAMP throughout the week.
  2. As we initially suspected, we discovered that the majority of the UMD population commonly finds out about events from the internet.
  3. We also learned that there are a lot of students that like to plan out their schedule and upcoming events, and there is a lot of variation in the approach students have.
  4. One of the project goals our client set out for us was to learn how the current marketing channels affect students, one of those channels was the physical advertising. We found that while some students engage with posters, the TVs and way finders were not effective.
  5. There are a multitude of variables that alter students’ decisions to attend events.
  6. We learned that people (i.e. friends, classmates, etc.) have a large effect on students’ choice in event attendance.


Day in the Life Model

During each interpretation session we created separate models for each interviewee and then consolidated them. The purpose of creating a day in the life model was to graphically show how users accomplish the task of finding certain events. We wanted to understand how the users navigated their world, what they did in different places, what devices they used to get things done, and how they access the content they needed.



Key Findings

Based off our six larger findings we found that there were three main parts to a student’s event finding experience:

Sequence Model

Sequence models were built to capture the triggers, intents, and steps of each user's event finding process through the various channels they used. These diagrams helped define the scenarios of use that our product design must support and identify lower-level usability issues. The individual models were consolidated into one sequence model to drive detailed design.

Key Findings

Major breakdowns we discovered through this model were:

Design


Visioning

To provide us with the opportunity to review the story crafted from the interview data, we performed a wall walk of our affinity diagram.

We created a list of all our ideas and divided them into two sections – issues and hot ideas. From this list, we chose five ideas to turn into design concepts.




Product Concepts

Facebook Ads

Through our interviews, we discovered that Facebook was a common social media platform used by students to find and track their events. Due to the fact that it was such a highly used application and an integral part of many users lives, we believed that targeted Facebook ads would allow the STAMP marketing team to reach a broader audience. This is a relatively low cost feature on Facebook and would allow the team to send out event promo to target user groups.



Poster QR Codes

STAMP's major form of advertisement was their numerous posters found around the building as well as throughout campus. Many users indicated that they were engaged by the posters and relied on them to find out about events. Students tended to take photos of the posters to save the information and/or to look up the details later. We decided to capitalize on that aspect by suggesting the addition of QR codes to the posters that connect to the event's Facebook page. This allows for quick and easy access to events as well as the means to interact with the event on the largely used social media form.



Food Court Banners

STAMP is the central hub for many students and one of the main reasons students enter the building is to go to the food court. Various users noted that while in the building they see many advertisements and take note of various events occurring. Currently there is little to no advertising in the food court and through our research we advised adding large banners in the main seating area of the food court to attract more attention to upcoming events.



Personalized Newsletters

We found that a lot of students use email as a way to receive event information from various organizations. However, emails are not currently personalized, and many students get bombarded with mail that is not relevant to them. In an effort to save their inboxes and help STAMP target specific groups, we proposed an opt in system where students have the ability to select the topics they are interested in and simply receive event emails related to those topics.



Add to Calendar

Many users indicated that an add to calendar button was helpful on other sites and wished they had that capability on the STAMP calendar site. Although this option is available it is difficult to find. We wanted to make it more accessible to the user directly on the events and programs page. Once the user clicks the button an .ics file is downloaded and the event is added to their personal calendar.



Final Client Meeting

Our final step in the user research process was to report our findings and product concepts to our client. We conducted a board room presentation with Eva Quintos Tennant, the Assistant Director of Marketing and Communications, joined by the Graphic Design and Marketing Coordinators of STAMP.

They were excited about our recommendations and were interested in implementing some in their marketing strategy immediately.


To view our presentation click the link below: